Call of the Wild
Camp Arch is the first established base of the[ [Anwarinde Coalition]] within the borders of Avar Este. The byname was given later on and is a reference to the archway in the outskirts of the camp, created by a fallen and broken tree – which allows magical contact to the Anwarinde Council. Stepping into the archway allows a projection of your spirit to step into the council hall.
Camp Arch is situated in the southern part of Avar Este and close to one of the smaller branches of the river.
The camp is expanding growing into a notable town within the forest. It is the main purpose of the camp to build rafts and boats as well as collecting lumber (mainly from old fallen trees and in a reasonable and eco way making them less evil than the lumbers from Tharcan).
The camp accommodate 15 men all of them craftsmen and in addition to that the fugitives from Erydon counting 46 people.
5 former soldiers – only two of them with full mobility.
10 men with varied backgrounds most of them hardened by their time on the run.
19 women how capable they are differs but all of them are armed in some way.
12 children (age under 15); 4 of them are boys, 5 girls. One of the boys is demon marked.
People of note:
Teton – Organizational leader, he makes sure that orders are carried out and oversses everything when the party is not around.
Orloryan – He is a woodelf architect which is to say that he can bend the forest gently
Krissys – A skilled craftsman, primarily carpenter leading the team working with the wood of the forest.
Welal – The man assigned to leading the soldiers and overlooking the defense.